measured together with upper-body and hand motion. This data would be used to create a truly “immersive”, tetherless musical environment, where any kind of body motion would be...
Joseph A. Paradiso, Craig Abler, Kai-yuh Hsiao, Ma...
: The increasing adoption of e-Learning technology is facing new challenges such as how to produce student-centered systems that can be adapted to the needs of each student. In thi...
We built a text-based programming environment that enables youth to design and implement a chat client for the One Laptop per Child XO. The environment allows users to program and...
We present a technique to improve the efficiency of hardware-software cosimulation, using design information known at simulator compile-time. The generic term for such optimizatio...
IGW is a software environment for real-time 2D and 3D groundwater modeling. The software functions as a ``numerical laboratory'' in which the modeler can freely explore:...