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WSC
1997
13 years 8 months ago
The Power and Performance of Proof Animation
Proof Animation™ 4.0 is a family of products for animating discrete event simulations. Proof is available in a variety of versions, including an inexpensive, student version, mi...
James O. Henriksen
WSC
1989
13 years 8 months ago
A general purpose animator
Proof Animation™ is a family of products for animating discrete event simulations. Proof is available in a variety of versions, including an inexpensive, student version, midsiz...
Daniel T. Brunner, James O. Henriksen
ICPR
2010
IEEE
13 years 7 months ago
3D Face Reconstruction Using a Single or Multiple Views
We present a 3D face reconstruction system that takes as input either one single view or several different views. Given a facial image, we first classify the facial pose into one...
Jongmoo Choi, Gérard G. Medioni, Yuping Lin...
CSCW
2006
ACM
14 years 1 months ago
Response times in N-user replicated, centralized, and proximity-based hybrid collaboration architectures
We evaluate response times, in N-user collaborations, of the popular centralized (client-server) and replicated (peer-to-peer) architectures, and a hybrid architecture in which ea...
Sasa Junuzovic, Prasun Dewan
FAST
2011
12 years 11 months ago
Emulating Goliath Storage Systems with David
Benchmarking file and storage systems on large filesystem images is important, but difficult and often infeasible. Typically, running benchmarks on such large disk setups is a ...
Nitin Agrawal, Leo Arulraj, Andrea C. Arpaci-Dusse...