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ACSC
2005
IEEE
13 years 9 months ago
Gradiance On-Line Accelerated Learning
Gradiance On-Line Accelerated Learning GOAL is a system for creating and automatically grading homeworks, programming laboratories, and tests. Through the concept of root questi...
Jeffrey D. Ullman
JACIII
2006
118views more  JACIII 2006»
13 years 7 months ago
Building Intelligent Robotics Systems with Distributed Components
ct-oriented modules that create an abstract interface for a specific class of hardware or software components. If these components provide "intelligent" functions, the ov...
Federico Guedea-Elizalde, Rogelio Soto, Fakhreddin...
AIED
2011
Springer
12 years 11 months ago
Causal Modeling of User Data from a Math Learning Environment with Game-Like Elements
We have created a math learning environment with game-like elements such as narrative, visual feedback, personalization, collection, etc. We made a study with four different versio...
Dovan Rai, Joseph E. Beck
GAMEON
2009
13 years 5 months ago
Psychologically Verified Player Modelling
This research attempts to measure personality by monitoring behaviour in a virtual environment. A computer game was created to measure a trait of the Five Factor Model of personal...
Giel van Lankveld, Sonny Schreurs, Pieter Spronck
ISSRE
2002
IEEE
14 years 21 days ago
Mutation of Java Objects
Fault insertion based techniqueshave been used for measuring test adequacy and testability of programs. Mutation analysis inserts faults into a program with the goal of creating m...
Roger T. Alexander, James M. Bieman, Sudipto Ghosh...