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» Creating Virtual Worlds Using Adapting XML
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AAAI
2000
13 years 10 months ago
The Emergence Engine: A Behavior Based Agent Development Environment for Artists
Many artists are intrigued by the creative possibilities presented to them by virtual worlds populated with autonomous agents. Artists wishing to explore these possibilities face ...
Eitan Mendelowitz
IADIS
2004
13 years 10 months ago
Problem-Based Learning Method Simulation by PBL Virtual Environment
Problem Based Learning (PBL) is a new teaching-learning method originated from the changes that have occurred in the world economical basis and in the information and communicatio...
Hernane Borges de Barros Pereira, Gabriela Ribeiro...
DEXAW
2006
IEEE
153views Database» more  DEXAW 2006»
14 years 2 months ago
A Method for XQuery Transform Implementation Based on Shadow Mechanism
The XQuery Update Facility has been recently published by the World Wide Web Consortium as a working draft. Among other features, the working draft presents a novel powerful trans...
Maria Rekouts, Maxim Grinev, Alexander Boldakov
DSVIS
2008
Springer
13 years 10 months ago
Cascading Dialog Modeling with UsiXML
In the last years User Interface Description Languages (UIDL) appeared as a suitable solution for developing multi-target user interfaces. By applying appropriate model transformat...
Marco Winckler, Jean Vanderdonckt, Adrian Stanciul...
SIGGRAPH
1994
ACM
14 years 24 days ago
Evolving virtual creatures
This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neura...
Karl Sims