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UIST
2006
ACM
14 years 20 days ago
Procedural haptic texture
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Jeremy Shopf, Marc Olano
VISUALIZATION
1999
IEEE
13 years 11 months ago
A Distributed Graphics System for Large Tiled Displays
Recent interest in large displays has led to renewed development of tiled displays, which are comprised of several individual displays arranged in an array and used as one large l...
Greg Humphreys, Pat Hanrahan
LREC
2010
203views Education» more  LREC 2010»
13 years 8 months ago
MPC: A Multi-Party Chat Corpus for Modeling Social Phenomena in Discourse
In this paper, we describe our experience with collecting and creating an annotated corpus of multi-party online conversations in a chat-room environment. This effort is part of a...
Samira Shaikh, Tomek Strzalkowski, Aaron Broadwell...
SAC
2004
ACM
14 years 4 days ago
Combining analysis and synthesis in a model of a biological cell
for ideas, and then abstract away from these ideas to produce algorithmic processes that can create problem solutions in a bottom-up manner. We have previously described a top-dow...
Ken Webb, Tony White
GECCO
2006
Springer
147views Optimization» more  GECCO 2006»
13 years 10 months ago
Evolving a real-world vehicle warning system
Many serious automobile accidents could be avoided if drivers were warned of impending crashes before they occur. Creating such warning systems by hand, however, is a difficult an...
Nate Kohl, Kenneth O. Stanley, Risto Miikkulainen,...