Sciweavers

343 search results - page 15 / 69
» Creative Design: Reasoning and Understanding
Sort
View
CHI
2007
ACM
14 years 9 months ago
How to look beyond what users say that they want
This paper shares our experience with a strategic design project for defining the key user experience scenarios for utilizing location information available on mobile devices. Whi...
Younghee Jung, Akseli Anttila
SIGCSE
2002
ACM
218views Education» more  SIGCSE 2002»
13 years 8 months ago
Participatory design in a human-computer interaction course: teaching ethnography methods to computer scientists
Empirical evidence shows the ability for computer technology to deliver on its promises of enhancing our quality of life relies on how well the application fits our understanding ...
Jerry B. Weinberg, Mary L. Stephen
TEI
2010
ACM
132views Hardware» more  TEI 2010»
14 years 3 months ago
TessalTable: tile-based creation of patterns and images
In this paper we introduce the TessalTable, a collaborative play system for learning about tessellations and symmetry through augmented pattern blocks. Children use tiles to pick ...
Abel Allison, Sean Follmer, Hayes Raffle
HT
2005
ACM
14 years 2 months ago
Feral hypertext: when hypertext literature escapes control
This paper presents a historical view of hypertext looking at preweb hypertext as a domesticated species bred in captivity, and arguing that on the web, some breeds of hypertext h...
Jill Walker
CANDC
2009
ACM
14 years 1 months ago
Material inspiration: the practice-led research of a craft artist
A tangible material is a primary element in the everyday creative practice of any craft artist. Although craft artists implicitly understand the expressive aspects of the tangible...
Nithikul Nimkulrat