Using role play at every stage of the design process has been a vital tool for IDEO in working with clients and users. With the dual properties of bringing participants into the m...
We describe Livenotes, a shared whiteboard system and educational practice that uses wireless communication and tablet computing to support real-time conversations within small gr...
Matthew Kam, Jingtao Wang, Alastair Iles, Eric Tse...
During the past five years, our research group worked with a group of public school teachers to define, develop, and assess network-based support for collaborative learning in mid...
John M. Carroll, George Chin Jr., Mary Beth Rosson...
Cooperative coevolution is often used to solve difficult optimization problems by means of problem decomposition. Its performance on this task is influenced by many design decisio...
The goal of this research is to build and evaluate collaborative tools that persuade behavior change over a group of individuals. Preliminary work in this area is presented and fu...