Within the creativity community, researchers and practitioners have developed and studied various support tools and environments. It is important to learn from these tools and env...
As part of a larger team developing collaborations between computing and the arts, the co-authors created a general education undergraduate course, Tangible Interaction Design. We...
In this paper, we first describe a formative empirical study to inform the design of CSCW tools to support idea finding in co-located groups. Groups of students worked on creative...
Thorsten Prante, Carsten Magerkurth, Norbert A. St...
The field of interaction design encompasses a variety of methods for fostering innovation and creativity. In this paper, we present a selection of such methods that scaffold ideat...
The study of creativity has received significant attention over the past century, with a recent increase in interest in collaborative, distributed creativity. We posit that creati...