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CIG
2006
IEEE
13 years 10 months ago
Improving Artificial Intelligence In a Motocross Game
We have previously investigated the use of artificial neural networks to ride simulated motorbikes in a new computer game. These artificial neural networks were trained using two d...
Benoit Chaperot, Colin Fyfe
AAAI
2008
13 years 10 months ago
Artificial Intelligence Needs Open-Access Knowledgebase Contents
ar for abstract concepts, and a number of formally expressed, structural restrictions. Copyright c 2008, Association for the Advancement of Artificial Intelligence (www.aaai.org). ...
Erik Sandewall
ICIAP
1999
ACM
14 years 21 days ago
SAR Image Processing Using Artificial Intelligence Planning
—In recent times, improvements in imaging technology have made available an incredible array of information in image format. While powerful and sophisticated image processing sof...
Forest Fisher, Steve A. Chien, Edisanter Lo, Ronal...
JECR
2000
114views more  JECR 2000»
13 years 8 months ago
Intelligent Agents Acting as Artificial Employees in an Electronic Market
This paper describes an agent-based electronic market system whose underlying communication and cooperation protocols establish an artificial environment with advanced features. U...
Nikos I. Karacapilidis, Pavlos Moraitis
AGI
2008
13 years 10 months ago
Artificial General Intelligence through Large-Scale, Multimodal Bayesian Learning
Abstract. An artificial system that achieves human-level performance on opendomain tasks must have a huge amount of knowledge about the world. We argue that the most feasible way t...
Brian Milch