One of the major problems with participatory design is that it is extremely difficult to apply it to current developments. Software development for the mass market is one aspect o...
We present the design of a system for Aphasics that assist them in storytelling. Storytelling, in the sense of being able to relate recent and past experiences to relevant others,...
Abdullah Al Mahmud, Dzmitry Aliakseyeu, Jean-Berna...
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
In navigating large information spaces, previous work indicates potential advantages of physical navigation (moving eyes, head, body) over virtual navigation (zooming, panning, fl...
This paper presents data from a four month ethnographic study of professional pair programmers from two software development teams. Contrary to the current conception of pair prog...