Standard input devices for mobile phones are directional keys and discrete thumb-joysticks. These devices are dedicated to the discrete GUIs of the phones (eg. scroll lists and sm...
Martin Hachet, Joachim Pouderoux, Florence Tyndiuk...
One problem evaluating mobile and wearable devices is that they are used in mobile settings, making it hard to collect usability data. We present a study of tap-based selection of...
Andrew Crossan, Roderick Murray-Smith, Stephen A. ...
In this paper, we introduce the design and implementation of a digital card game that combines mobile phone gestures and multitouch tabletop interactions. Conceptually based on in...
Using mobile devices for exploring and interacting with the user’s physical environment is among the most promising candidates for commercially successful future telecommunicati...
Since several years, ubiquitous computing and pervasive computing has emerged and, in particular, context-aware computing. Using mobile devices, the context is perpetually evolvin...