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» Crossmodal Interaction with Mobile Devices
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MHCI
2005
Springer
14 years 1 months ago
Context-based design of mobile applications for museums: a survey of existing practices
This paper includes a review of mobile applications used in museum environments, focusing on the notion of context and its constituent dimensions. Museums are a representative exa...
Dimitris Raptis, Nikolaos K. Tselios, Nikolaos M. ...
WOA
2003
13 years 9 months ago
Filling the Gap Between Users and Objects: a Multichannel Interactive Environment
— The design and the implementation of software for mobile computers and for pervasive computing environments entail several issues and lead to new requirements. Applications mus...
Davide Carboni, Andrea Piras, Stefano Sanna, Gavin...
GRAPHICSINTERFACE
2001
13 years 9 months ago
An Isometric Joystick as a Pointing Device for Handheld Information Terminals
Meeting the increasing demand for desktop-like applications on mobile products requires powerful interaction techniques. One candidate is GUI-style point-andclick interaction usin...
Miika Silfverberg, I. Scott MacKenzie, Tatu Kauppi...
PERVASIVE
2005
Springer
14 years 1 months ago
Towards Massively Multi-user Augmented Reality on Handheld Devices
Augmented Reality (AR) can naturally complement mobile computing on wearable devices by providing an intuitive interface to a three-dimensional information space embedded within ph...
Daniel Wagner, Thomas Pintaric, Florian Ledermann,...
CHI
2006
ACM
14 years 8 months ago
Exploring wearable ambient displays for social awareness
Mobile phones represent not only a means of communication, but an increasingly omnipresent computing platform, enabling diverse modes of communication including ambient displays t...
Amanda Williams, Shelly Farnham, Scott Counts