This paper includes a review of mobile applications used in museum environments, focusing on the notion of context and its constituent dimensions. Museums are a representative exa...
Dimitris Raptis, Nikolaos K. Tselios, Nikolaos M. ...
— The design and the implementation of software for mobile computers and for pervasive computing environments entail several issues and lead to new requirements. Applications mus...
Davide Carboni, Andrea Piras, Stefano Sanna, Gavin...
Meeting the increasing demand for desktop-like applications on mobile products requires powerful interaction techniques. One candidate is GUI-style point-andclick interaction usin...
Miika Silfverberg, I. Scott MacKenzie, Tatu Kauppi...
Augmented Reality (AR) can naturally complement mobile computing on wearable devices by providing an intuitive interface to a three-dimensional information space embedded within ph...
Daniel Wagner, Thomas Pintaric, Florian Ledermann,...
Mobile phones represent not only a means of communication, but an increasingly omnipresent computing platform, enabling diverse modes of communication including ambient displays t...