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GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 3 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
DATE
2010
IEEE
155views Hardware» more  DATE 2010»
14 years 3 months ago
Scheduling and energy-distortion tradeoffs with operational refinement of image processing
— Ubiquitous image processing tasks (such as transform decompositions, filtering and motion estimation) do not currently provide graceful degradation when their clock-cycles budg...
Davide Anastasia, Yiannis Andreopoulos
HAIS
2010
Springer
14 years 2 months ago
Recognition of Manual Actions Using Vector Quantization and Dynamic Time Warping
The recognition of manual actions, i.e., hand movements, hand postures and gestures, plays an important role in human-computer interaction, while belonging to a category of particu...
Marcel Martin, Jonathan Maycock, Florian Paul Schm...
SIGGRAPH
2010
ACM
14 years 2 months ago
Feature-based locomotion controllers
This paper introduces an approach to control of physics-based characters based on high-level features of movement, such as centerof-mass, angular momentum, and end-effectors. Obje...
Martin de Lasa, Igor Mordatch, Aaron Hertzmann
SIGGRAPH
2000
ACM
14 years 2 months ago
The EMOTE model for effort and shape
Human movements include limb gestures and postural attitude. Although many computer animation researchers have studied these classes of movements, procedurally generated movements...
Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. ...