This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
There is a significant amount of redundancy between video frames or images that can be explained by considering these observations as samples of a light field function. By using a...
Abstract— This paper describes a novel approach for incremental learning of human motion pattern primitives through on-line observation of human motion. The observed motion time ...
This paper proposes a new marker-less approach to capturing human performances from multi-view video. Our algorithm can jointly reconstruct spatio-temporally coherent geometry, mo...
Edilson de Aguiar, Carsten Stoll, Christian Theoba...
In this contribution, we present an algorithm for lowcomplexity global motion estimation, that works with block-coded video (e.g. MPEG-2). A superimposed global motion model is fi...