We present a self-assessing image-based motion compensation method for coronary roadmapping in fluoroscopic images. Extending our previous work on respiratory motion compensation...
Physics-based animal animations require data for realistic motion. This data is expensive to acquire through motion capture and inaccurate when estimated by an artist. Grammatical ...
Computer systems are increasingly being used for sports training. Existing sports training systems either require expensive 3D motion capture systems or do not provide intelligent...
Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...
Abstract— This paper proposes a novel approach for motion primitive segmentation from continuous full body human motion captured on monocular video. The proposed approach does no...