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CVPR
2009
IEEE
14 years 3 months ago
Switching Gaussian Process Dynamic Models for simultaneous composite motion tracking and recognition
Traditional dynamical systems used for motion tracking cannot effectively handle high dimensionality of the motion states and composite dynamics. In this paper, to address both is...
Jixu Chen, Minyoung Kim, Yu Wang, Qiang Ji
VLDB
2004
ACM
186views Database» more  VLDB 2004»
14 years 4 months ago
Indexing Large Human-Motion Databases
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...
CGF
2000
78views more  CGF 2000»
13 years 11 months ago
Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting
In this paper, we present a new method for solving the Motion Retargeting Problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically an...
Jean-Sébastien Monzani, Paolo Baerlocher, R...
CVPR
2008
IEEE
15 years 1 months ago
A hybrid camera for motion deblurring and depth map super-resolution
We present a hybrid camera that combines the advantages of a high resolution camera and a high speed camera. Our hybrid camera consists of a pair of low-resolution high-speed (LRH...
Feng Li, Jingyi Yu, Jinxiang Chai
SI3D
2012
ACM
12 years 6 months ago
4D parametric motion graphs for interactive animation
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...