Abstract—Real-time systems on non-preemptive platforms require a means of bounding the execution time of programs for admission purposes. Worst-Case Execution Time (WCET) is most...
Abstract. We study games in the presence of an interaction structure, which allows players to communicate their preferences, assuming that each player initially only knows his own ...
Andreas Witzel, Krzysztof R. Apt, Jonathan A. Zves...
Abstract. Design patterns are widely-used software engineering abstractions which define guidelines for modeling common application scenarios. Ontology design patterns are the ext...
The Cyc KB has a rich pre-existing ontology for representing common sense knowledge. To clarify and enforce its terms’ semantics and to improve inferential efficiency, the Cyc on...
John Cabral, Robert C. Kahlert, Cynthia Matuszek, ...
Abstract. During recent years much effort has been spent in incorporating problem specific a-priori knowledge into kernel methods for machine learning. A common example is a-prior...