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GROUP
2010
ACM
13 years 6 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
ICML
2007
IEEE
14 years 9 months ago
Robust multi-task learning with t-processes
Most current multi-task learning frameworks ignore the robustness issue, which means that the presence of "outlier" tasks may greatly reduce overall system performance. ...
Shipeng Yu, Volker Tresp, Kai Yu
ADBIS
2004
Springer
105views Database» more  ADBIS 2004»
14 years 1 months ago
Event Database Processing
: The purpose of the current work is to explore and improve the analysis of event data stored in event repositories, enabling the application of specialized event algebra operators...
Joris Mihaeli, Opher Etzion
AAAI
1998
13 years 9 months ago
Bayesian Q-Learning
A central problem in learning in complex environmentsis balancing exploration of untested actions against exploitation of actions that are known to be good. The benefit of explora...
Richard Dearden, Nir Friedman, Stuart J. Russell
SECURWARE
2008
IEEE
14 years 2 months ago
Rating Agencies Interoperation for Peer-to-Peer Online Transactions
— In current peer-to-peer systems users interact with unknown services and users for the purpose of online transactions such as file sharing and trading of commodities. Peer-to-...
Mihaela Ion, Hristo Koshutanski, Volker Hoyer, Lui...