Techniques for interactive deformation of unstructured polygon meshes are of fundamental importance to a host of applications. Most traditional approaches to this problem have emp...
The work described here extends the power of 2D animation with a form of texture mapping conveniently controlled by line drawings. By tracing points, line segments, spline curves,...
This paper presents an example-based method for calculating skeleton-driven body deformations. Our example data consists of range scans of a human body in a variety of poses. Usin...
Detection and analysis of ocean surface phenomena have so far relied on manual analysis of long sequences of satellite images or images produced from the mathematical models. In t...
Veena Moolani, Ramprasad Balasubramanian, Li Shen,...
We present a robust, noise-resistant criterion characterizing planelike skeletons in binary voxel objects. It is based on a distance map and the geodesic distance along the object...