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» Cyberlaw in the Computer Science Curriculum
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CSEE
2011
Springer
13 years 1 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
SIGIR
2003
ACM
14 years 3 months ago
Salton Award Lecture - Information retrieval and computer science: an evolving relationship
Following the tradition of these acceptance talks, I will be giving my thoughts on where our field is going. Any discussion of the future of information retrieval (IR) research, h...
W. Bruce Croft
ACMSE
2006
ACM
14 years 3 months ago
Student perspectives of ePortfolios in computing education
This paper presents the preliminary findings of the Electronic Portfolio Student Perspective Instrument (EPSPI) developed to ascertain student attitudes and intended uses of ePort...
Albert Dieter Ritzhaupt, Oma Singh
SIGCSE
2010
ACM
154views Education» more  SIGCSE 2010»
14 years 4 months ago
Teaching computational thinking through musical live coding in scratch
This paper discusses our experience in teaching an interdisciplinary general education course called Sound Thinking that is offered jointly by our Dept. of Computer Science and De...
Alex Ruthmann, Jesse M. Heines, Gena R. Greher, Pa...
IEEECIT
2010
IEEE
13 years 8 months ago
The Curriculum Reform of Database System Principle Based on Paperless Examination Platform
—Database technology is the significant part of computer science and technology, as the core technology of information management, database technology is widely used in the field...
Haifeng Ke, Gaoyan Zhang, Minghui Wu