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» Cyberlaw in the Computer Science Curriculum
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SIGCSE
2008
ACM
113views Education» more  SIGCSE 2008»
13 years 9 months ago
Multidisciplinary students and instructors: a second-year games course
Computer games are a multi-billion dollar industry and have become an important part of our private and social lives. It is only natural, then, that the technology used to create ...
Nathan R. Sturtevant, H. James Hoover, Jonathan Sc...
SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
14 years 3 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
INDIASE
2009
ACM
14 years 4 months ago
An effective learning environment for teaching problem solving in software architecture
A software architect engages in solving Software Engineering (SE) problems throughout his career. Thus inculcating problem solving skills should be one of the learning objectives ...
Kirti Garg, Vasudeva Varma
COMPUTER
2006
84views more  COMPUTER 2006»
13 years 9 months ago
Testable, Reusable Units of Cognition
The educational content of a technical topic consists, ultimately, of elementary chunks of knowledge. Identifying and classifying such units -- Testable, Reusable Units of Cogniti...
Bertrand Meyer
SIGCSE
2010
ACM
166views Education» more  SIGCSE 2010»
13 years 10 months ago
Introducing concurrency in CS 1
Because of the growing importance of concurrent programming, many people are trying to figure out where in the curriculum to introduce students to concurrency. In this paper we di...
Kim B. Bruce, Andrea Pohoreckyj Danyluk, Thomas P....