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MIDDLEWARE
2007
Springer
14 years 2 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
ISORC
2006
IEEE
14 years 1 months ago
Design Patterns for Releasing Applications in C++ Implementations of JTRS Software Communications Architecture
The Software Communications Architecture (SCA), which has been adopted as an SDR (Software Defined Radio) Forum standard, provides a framework that successfully exploits common de...
Michael Barth, Jonghun Yoo, Saehwa Kim, Seongsoo H...
MMM
2005
Springer
115views Multimedia» more  MMM 2005»
14 years 1 months ago
Interoperability and Multimedia Archives
In distributed computing systems, it is unwise to move data to the point of program code, but instead process data at the point of storage. This concept is even more appropriate t...
Dalen Kambur, Damir Becarevic, Mark Roantree
GECCO
2004
Springer
106views Optimization» more  GECCO 2004»
14 years 1 months ago
Evolving En-Route Caching Strategies for the Internet
Nowadays, large distributed databases are commonplace. Client applications increasingly rely on accessing objects from multiple remote hosts. The Internet itself is a huge network ...
Jürgen Branke, Pablo Funes, Frederik Thiele
VRML
2003
ACM
14 years 1 months ago
Implementation of a scripting language for VRML/X3D-based embodied agents
Embodied agents or humanoid avatars may effectively be used to communicate with human users. Currently there is a wide range of specification formalisms and scripting languages f...
Zhisheng Huang, Anton Eliëns, Cees T. Visser