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GRAPHITE
2007
ACM
13 years 11 months ago
Compact and efficient generation of radiance transfer for dynamically articulated characters
We present a data-driven technique for generating the precomputed radiance transfer vectors of an animated character as a function of its joint angles. We learn a linear model for...
Derek Nowrouzezahrai, Patricio D. Simari, Evangelo...
CVGIP
2006
75views more  CVGIP 2006»
13 years 8 months ago
Momentum-based parameterization of dynamic character motion
This paper presents a system for rapid editing of highly dynamic motion capture data. At the heart of this system is an optimization algorithm that can transform the captured moti...
Yeuhi Abe, C. Karen Liu, Zoran Popovic
MLMI
2005
Springer
14 years 1 months ago
Multimodal Authoring Tool for Populating a Database of Emotional Reactive Animations
Abstract. We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in t...
Alejandra García-Rojas, Mario Gutiér...
ATAL
2008
Springer
13 years 10 months ago
Autonomous virtual humans and lower animals: from biomechanics to intelligence
The confluence of virtual reality and artificial life, an emerging discipline that spans the computational and biological sciences, has yielded synthetic worlds inhabited by reali...
Demetri Terzopoulos
AVI
2004
13 years 9 months ago
Scene-Driver: reusing broadcast animation content for engaging, narratively coherent games
Scene-Driver is a software toolkit for the reuse of broadcast animation content to provide new engaging experiences for children. It has been developed and tested using content fr...
Annika Wolff, Paul Mulholland, Zdenek Zdráh...