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EUROGRAPHICS
2010
Eurographics
14 years 5 months ago
Synthesis of Responsive Motion Using a Dynamic Model
Synthesizing the movements of a responsive virtual character in the event of unexpected perturbations has proven a difficult challenge. To solve this problem, we devise a fully a...
Yuting Ye and C. Karen Liu
SOFTVIS
2006
ACM
14 years 1 months ago
Using social agents to visualize software scenarios
Enabling nonexperts to understand a software system and the scenarios of usage of that system can be challenging. Visually modeling a collection of scenarios as social interaction...
Thomas A. Alspaugh, Bill Tomlinson, Eric Baumer
DIGRA
2003
Springer
14 years 1 months ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski
SCA
2007
13 years 10 months ago
Kinodynamic skinning using volume-preserving deformations
We present a new approach to character skinning where divergence-free vector fields induced by skeletal motion, describe the velocity of skin deformation. The joint transformation...
Alexis Angelidis, Karan Singh
AVI
2004
13 years 9 months ago
Smooth Morphing of Handwritten Text
There are several approaches for pen-based systems to improve legibility of handwritten text, e.g. smoothing the strokes composing the characters and words. A very challenging sol...
Conrad Pomm, Sven Werlen