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SMC
2007
IEEE
146views Control Systems» more  SMC 2007»
14 years 2 months ago
Blender plugin implementations for 3D collaborative work
— The development of networking and client/server systems over the Internet had led to many collaborative work software applications. To extend the graphic design collaborative p...
Martin Lesage, Omar Cherkaoui, Faysal Abouzaid, Ma...
NEUROSCIENCE
2001
Springer
14 years 9 days ago
Modularity and Specialized Learning: Mapping between Agent Architectures and Brain Organization
This volume is intended to help advance the field of artificial neural networks along the lines of complexity present in animal brains. In particular, we are interested in examin...
Joanna Bryson, Lynn Andrea Stein
CW
2004
IEEE
13 years 11 months ago
Modeling of Bodies and Clothes for Virtual Environments
Although graphical human modeling has been a long sought subject in computer graphics, when it comes to dealing with real-time applications, it raises a number of unique requireme...
Nadia Magnenat-Thalmann, Frederic Cordier, Hyewon ...
TOG
2010
75views more  TOG 2010»
13 years 6 months ago
Example-based facial rigging
We introduce a method for generating facial blendshape rigs from a set of example poses of a CG character. Our system transfers controller semantics and expression dynamics from a...
Hao Li, Thibaut Weise, Mark Pauly
CA
2003
IEEE
14 years 1 months ago
Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas
This research explores ways of harnessing people’s passion for entertainment in order to stimulate players to attain the meta-learning skills they need for lifelong learning and...
Barry G. Silverman, Michael Johns, Ransom Weaver