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CGA
2011
13 years 19 days ago
Practical Character Physics for Animators
—We describe a graphics system that significantly improves the visual quality of certain types of 3D character motion animated through traditional means by inferring physical pr...
Ari Shapiro, Sung-Hee Lee
IVA
2005
Springer
14 years 2 months ago
A Platform Independent Architecture for Virtual Characters and Avatars
this is via the ”Motion Abstraction”. This is a single abstraction that represents any type of animation of a character. Different implementations of the ion can provide very ...
M. Gillies, Vinoba Vinayagamoorthy, D. Robeterson,...
ICVGIP
2004
13 years 10 months ago
Stylistic Reuse of View-Dependent Animations
We present in this paper a technique for stylized reuse of view-dependent animation. We illustrate with an example, how can a unique animation be synthesized by reusing the view-d...
Parag Chaudhuri, Ashwani Jindal, Prem Kalra, Subha...
ISVC
2005
Springer
14 years 2 months ago
Emotional Expression in Virtual Agents Through Body Language
Abstract. Virtual agents are used to interact with humans in a myriad of applications. However, the agents often lack the believability necessary to maximize their effectiveness. T...
Vishal Nayak, Matthew Turk
SIBGRAPI
2005
IEEE
14 years 2 months ago
An Image-Based Shading Pipeline for 2D Animation
Shading for cel animation based on images is a recent research topic in computer-assisted animation. This paper proposes an image-based shading pipeline to give a 3D appearance to...
Hedlena M. de A. Bezerra, Bruno Feijó, Luiz...