When constructing 3D geometry for use in cel animation, the reference drawings of the object or character often contain various view-specific distortions, which cannot be captured...
In the last few years, Facial Expression Synthesis (FES) has been a flourishing area of research driven by applications in character animation, computer games, and human computer ...
Abstract. In this paper, we present a full-body motor control mechanism that generates coordinated and diverse motion during a reaching action. Our framework animates the full huma...
Creating natural motion transitions between different motion clips is crucial for reusing and editing character animations. Perception of motion transitions in a pedestrian crowd ...