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APPINF
2003
13 years 10 months ago
On Reducing Entity State Update Packets in Distributed Interactive Simulations using a Hybrid Model
A key component in Distributed Interactive Simulations (DIS) is the number of data packets transmitted across the connected networks. To reduce the number of packets transmitted, ...
Declan Delaney, Tomás Ward, Séamus M...
PPOPP
2006
ACM
14 years 3 months ago
Performance characterization of molecular dynamics techniques for biomolecular simulations
Large-scale simulations and computational modeling using molecular dynamics (MD) continues to make significant impacts in the field of biology. It is well known that simulations...
Sadaf R. Alam, Jeffrey S. Vetter, Pratul K. Agarwa...
ANSS
2006
IEEE
14 years 3 months ago
Moderating Simulation Lag in Haptic Virtual Environments
Simulation lag is a known issue in networked virtual environments where users are geographically distributed. When users collaborate across the network using haptics, there are al...
Azzedine Boukerche, Shervin Shirmohammadi, Abuhoss...
MOBIQUITOUS
2007
IEEE
14 years 3 months ago
Towards Scalable and Robust Service Discovery in Ubiquitous Computing Environments via Multi-hop Clustering
Abstract— Large-scale ubiquitous computing environments require scalable and robust service discovery to enable “anytime, anywhere” computing, which is hard to be satisfied ...
Wei Gao
EGPGV
2004
Springer
143views Visualization» more  EGPGV 2004»
14 years 2 months ago
Massive Data Pre-Processing with a Cluster Based Approach
Data coming from complex simulation models reach easily dimensions much greater than available computational resources. Visualization of such data still represents the most intuit...
Rita Borgo, Valerio Pascucci, Roberto Scopigno