Sciweavers

1204 search results - page 128 / 241
» Database research in computer games
Sort
View
SIGMOD
2012
ACM
242views Database» more  SIGMOD 2012»
12 years 16 days ago
Dynamic management of resources and workloads for RDBMS in cloud: a control-theoretic approach
As cloud computing environments become explosively popular, dealing with unpredictable changes, uncertainties, and disturbances in both systems and environments turns out to be on...
Pengcheng Xiong
CVPR
2007
IEEE
15 years 3 days ago
Segmental Hidden Markov Models for View-based Sport Video Analysis
We present a generative model approach to explore intrinsic semantic structures in sport videos, e.g., the camera view in American football games. We will invoke the concept of se...
Yi Ding, Guoliang Fan
CHI
2009
ACM
14 years 10 months ago
Using language tests and emotional expressions to determine the learnability of artificial languages
The study described hereunder lies within the context of a larger project focusing on the design and implementation of a "Robotic Interaction Language". The research goa...
Omar Mubin, Suleman Shahid, Christoph Bartneck, Em...
CHI
2005
ACM
14 years 10 months ago
Preliminary evaluation of the interactive drama facade
There is growing interest in technologies that support user experiences emphasizing aesthetic satisfaction and enjoyment rather than task accomplishment. Evaluating such experienc...
Rachel Lee Knickmeyer, Michael Mateas
CHI
2010
ACM
14 years 5 months ago
Crosstrainer: testing the use of multimodal interfaces in situ
We report the results of an exploratory 8-day field study of CrossTrainer: a mobile game with crossmodal audio and tactile feedback. Our research focuses on the longitudinal effec...
Eve E. Hoggan, Stephen A. Brewster