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» Database research in computer games
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132
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AAAI
2007
15 years 6 months ago
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution
Much of artificial intelligence research is focused on devising optimal solutions for challenging and well-defined but highly constrained problems. However, as we begin creating...
Bobby D. Bryant, Risto Miikkulainen
131
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ATAL
2008
Springer
15 years 5 months ago
Approximating mixed Nash equilibria using smooth fictitious play in simultaneous auctions
We investigate equilibrium strategies for bidding agents that participate in multiple, simultaneous second-price auctions with perfect substitutes. For this setting, previous rese...
Enrico H. Gerding, Zinovi Rabinovich, Andrew Byde,...
115
Voted
BCSHCI
2007
15 years 5 months ago
From HCI to media experience: methodological implications
The landscape of interactive technology design and evaluation is expanding. In the past, usability and task efficiency were the main focus for research in human computer interacti...
Elizabeth F. Churchill, Jeffrey Bardzell
150
Voted
AIIDE
2009
15 years 4 months ago
Evaluating the Authorial Leverage of Drama Management
A drama manager (DM) monitors an interactive experience, such as a computer game, and intervenes to shape the global experience so that it satisfies the author's expressive g...
Sherol Chen, Mark J. Nelson, Michael Mateas
121
Voted
MP
2007
91views more  MP 2007»
15 years 3 months ago
Set Intersection Theorems and Existence of Optimal Solutions
The question of nonemptiness of the intersection of a nested sequence of closed sets is fundamental in a number of important optimization topics, including the existence of optima...
Dimitri P. Bertsekas, Paul Tseng