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» Database research in computer games
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FDG
2009
ACM
14 years 2 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
AAAI
2012
12 years 5 days ago
Computing Optimal Strategies to Commit to in Stochastic Games
Significant progress has been made recently in the following two lines of research in the intersection of AI and game theory: (1) the computation of optimal strategies to commit ...
Joshua Letchford, Liam MacDermed, Vincent Conitzer...
DIGRA
2005
Springer
14 years 3 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
ITICSE
2004
ACM
14 years 3 months ago
Use of large databases for group projects at the nexus of teaching and research
Final year, group (capstone) projects in computing disciplines are often expected to fill multiple roles: in addition to allowing students to learn important domain-specific knowl...
Richard C. Thomas, Rebecca Mancy
AIIDE
2009
13 years 11 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas