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117
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ACMDIS
2006
ACM
15 years 9 months ago
An empirical framework for designing social products
Designers generally agree that understanding the context of use is important in designing products. However, technologically advanced products such as personal robots engender com...
Bilge Mutlu
123
Voted
ESTIMEDIA
2004
Springer
15 years 9 months ago
Identifying "representative" workloads in designing MpSoC platforms for media processing
— Workload design is a well recognized problem in the domain of microprocessor design. Different program characteristics that influence the selection of a representative workloa...
Alexander Maxiaguine, Samarjit Chakraborty, Wei Ts...
123
Voted
VR
1999
IEEE
167views Virtual Reality» more  VR 1999»
15 years 8 months ago
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
The ever-increasing power of computers and hardware rendering systems has, to date, primarily motivated the creation of visually rich and perceptually realistic virtual environmen...
Deborah Hix, J. Edward Swan II, Joseph L. Gabbard,...
135
Voted
CHI
1997
ACM
15 years 8 months ago
KidPad: A Design Collaboration Between Children, Technologists, and Educators
We established an interdisciplinary, intergenerational collaboration in the fall of 1995, between the University of New Mexico's Computer Science Department, the College of E...
Allison Druin, Jason Stewart, David Proft, Benjami...
121
Voted
GROUP
2005
ACM
15 years 9 months ago
Design decisions in the RideNow project
The RideNow Project is designed to help individuals within a group or organization coordinate ad hoc shared rides. This paper describes three design decisions the RideNow team mad...
Rick Wash, Libby Hemphill, Paul Resnick