A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in Gen...
In this paper we introduce the language Golog+HTNT I for specifying control using procedural and HTN-based constructs together with deadlines and time restrictions. Our language s...
A logic of conditional preferences is defined, with a language which allows the compact representation of certain kinds of conditional preference statements, a semantics and a pro...
Norms constitute a powerful coordination mechanism among heterogeneous agents. We propose means to specify and explicitly manage the normative positions of agents (permissions, pro...
We present Episodic Logic (EL), a highly expressive knowledge representation well-adapted to general commonsense reasoning as well as the interpretive and inferential needs of nat...