Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
We describe an implementation of datadriven selection of emphatic facial displays for an embodied conversational agent in a dialogue system. A corpus of sentences in the domain of...
Leximancer is a software system for performing conceptual analysis of text data in a largely language independent manner. The system is modelled on Content Analysis and provides u...
Telecommunications Management Network (TMN) systems use the object-oriented information modelling techniques and communication facilities provided by OSI Systems Management (SM). ...
: "Cognizing" (i.e., thinking, understanding, knowing, and having the capacity to do what cognizers can do) is a mental state. Systems without mental states, such as cogn...