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» Deceptive agents and language
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CLIMA
2006
13 years 9 months ago
Answer Set Programming for Representing and Reasoning About Virtual Institutions
It is recognised that institutions are potentially powerful means for making agent interactions effective and efficient, but institutions will only really be useful when, as in oth...
Owen Cliffe, Marina De Vos, Julian A. Padget
IM
2003
13 years 9 months ago
Towards XML Oriented Internet Management
: Internet Management is based on IETF specifications that have been developed and used during the past 14 years: There are multiple versions and options of the management protoco...
Frank Strauß, Torsten Klie
INTERACT
2003
13 years 9 months ago
Programmorphosis: a Knowledge-Based Approach to End-User Programming
: Whereas sophisticated computer users can exercise more control in what they are exposed to and produce computational artifacts, technologically challenged end-users assume a more...
Andri Ioannidou
AIIDE
2009
13 years 9 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
ALIFE
2008
13 years 8 months ago
The Nature of Words in Human Protolanguages: It's Not a Holophrastic-Atomic Meanings Dichotomy
There is an ongoing debate as to whether the words in early pre-syntactic forms of human language had simple atomic meanings like modern words [4, 5], or whether they were holophr...
Mike Dowman