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DAGSTUHL
1997
13 years 11 months ago
Fast and Accurate Collision Detection for Virtual Environments
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
Ming C. Lin
CVPR
2011
IEEE
13 years 1 months ago
Shape Based Pedestrian Parsing
We describe a simple model for parsing pedestrians based on shape. Our model assembles candidate parts from an oversegmentation of the image and matches them to a library of exemp...
Yihang Bo, Charless Fowlkes
TMC
2011
219views more  TMC 2011»
13 years 4 months ago
Optimal Channel Access Management with QoS Support for Cognitive Vehicular Networks
We consider the problem of optimal channel access to provide quality of service (QoS) for data transmission in cognitive vehicular networks. In such a network the vehicular nodes ...
Dusit Niyato, Ekram Hossain, Ping Wang
RT
2001
Springer
14 years 2 months ago
Interactive Sampling and Rendering for Complex and Procedural Geometry
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-...
Marc Stamminger, George Drettakis
SI3D
1995
ACM
14 years 1 months ago
I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments
: We present an exact and interactive collision detection system, I-COLLIDE, for large-scale environments. Such environments are characterized by the number of objects undergoing r...
Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Ma...