This paper considers the maximization of information rates for the Gaussian frequency-selective interference channel, subject to power and spectral mask constraints on each link. T...
We introduce Game networks (G nets), a novel representation for multi-agent decision problems. Compared to other game-theoretic representations, such as strategic or extensive for...
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
—We propose a virtualization framework to separate the network operator (NO) who focuses on wireless resource management and service providers (SP) who target distinct objectives...
We introduce choice logic programs as negation-free datalog programs that allow rules to have exclusive-only (possibly empty) disjunctions in the head. Such programs naturally mod...