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» Decision Problems for Nash Equilibria in Stochastic Games
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TIT
2008
121views more  TIT 2008»
13 years 7 months ago
Asynchronous Iterative Water-Filling for Gaussian Frequency-Selective Interference Channels
This paper considers the maximization of information rates for the Gaussian frequency-selective interference channel, subject to power and spectral mask constraints on each link. T...
Gesualdo Scutari, Daniel Pérez Palomar, Ser...
UAI
2000
13 years 8 months ago
Game Networks
We introduce Game networks (G nets), a novel representation for multi-agent decision problems. Compared to other game-theoretic representations, such as strategic or extensive for...
Pierfrancesco La Mura
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
14 years 29 days ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
INFOCOM
2010
IEEE
13 years 5 months ago
Wireless Network Virtualization as A Sequential Auction Game
—We propose a virtualization framework to separate the network operator (NO) who focuses on wireless resource management and service providers (SP) who target distinct objectives...
Fangwen Fu, Ulas C. Kozat
LPNMR
1999
Springer
13 years 11 months ago
On the Role of Negation in Choice Logic Programs
We introduce choice logic programs as negation-free datalog programs that allow rules to have exclusive-only (possibly empty) disjunctions in the head. Such programs naturally mod...
Marina De Vos, Dirk Vermeir