We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
Proper scoring rules, particularly when used as the basis for a prediction market, are powerful tools for eliciting and aggregating beliefs about events such as the likely outcome...
I present an approach to designing decision support systems. The approach is to dissect a decision from both a normative and a cognitive perspective, and then to design a diagram ...
We describe a decision support system (DSS) that was developed for the management of the costs associated with the payment of fees to protect the intellectual property (IP) of org...
Product reviews or user opinions represent a peculiar information source that can be exploited in supporting travel decision making. Product reviews provide other user's expe...