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NETGAMES
2006
ACM
14 years 4 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
14 years 4 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
TLDI
2005
ACM
151views Formal Methods» more  TLDI 2005»
14 years 3 months ago
Strict bidirectional type checking
Completely annotated lambda terms (such as are arrived at via the straightforward encodings of various types from System F) contain much redundant type information. Consequently, ...
Adam J. Chlipala, Leaf Petersen, Robert Harper
SIGMOD
2010
ACM
202views Database» more  SIGMOD 2010»
14 years 2 months ago
PAROS: pareto optimal route selection
Modern maps provide a variety of information about roads and their surrounding landscape allowing navigation systems to go beyond simple shortest path computation. In this demo, w...
Franz Graf, Hans-Peter Kriegel, Matthias Renz, Mat...
GIS
2009
ACM
14 years 2 months ago
Data structures and intersection algorithms for 3D spatial data types
Apart from visualization tasks, three-dimensional (3D) data management features are not or only hardly available in current spatial database systems and Geographic Information Sys...
Tao Chen, Markus Schneider