While agents have emphasised the notion of active software components, they are not likely to be the only active components in agent-based systems. In this paper, we first discuss ...
—We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the ...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
We present a novel approach to multiagent planning for self-interested agents. The main idea behind our approach is that multiagent planning systems should be built upon (single-a...
Roman van der Krogt, Nico Roos, Mathijs de Weerdt,...
We present a domain model and protocol for the exchange of recommendations by selfish agents without the aid of any centralized control. Our model captures a subset of the realiti...
We document our initial e orts to instantiate visuallyguided cooperative behaviors between robotic agents in the minifactory environment. Minifactory incorporates high-precision 2...
Michael L. Chen, Shinji Kume, Alfred A. Rizzi, Ral...