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ECAI
2006
Springer
14 years 19 days ago
Using Emotions for Behaviour-Selection Learning
Emotions play a very important role in human behaviour and social interaction. In this paper we present a control architecture which uses emotions in the behaviour selection proces...
Maria Malfaz, Miguel Angel Salichs
JAIR
2002
106views more  JAIR 2002»
13 years 8 months ago
Collective Intelligence, Data Routing and Braess' Paradox
We consider the problem of designing the the utility functions of the utility-maximizing agents in a multi-agent system (MAS) so that they work synergistically to maximize a globa...
David Wolpert, Kagan Tumer
IVA
2010
Springer
13 years 7 months ago
Individualized Gesturing Outperforms Average Gesturing - Evaluating Gesture Production in Virtual Humans
Abstract. How does a virtual agent’s gesturing behavior influence the user’s perception of communication quality and the agent’s personality? This question was investigated ...
Kirsten Bergmann, Stefan Kopp, Friederike Eyssel
ICIDS
2010
Springer
13 years 6 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
ICRA
2007
IEEE
149views Robotics» more  ICRA 2007»
14 years 3 months ago
Stabilization of Multiple Robots on Stable Orbits via Local Sensing
— We develop decentralized controllers for a team of disk-shaped robots to converge to and circulate along the boundary of a desired two-dimensional geometric pattern specified ...
Mong-ying A. Hsieh, Savvas G. Loizou, Vijay Kumar