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ATAL
2005
Springer
14 years 2 months ago
Game theoretic Golog under partial observability
We present the agent programming language POGTGolog, which combines explicit agent programming in Golog with game-theoretic multi-agent planning in a special kind of partially obs...
Alberto Finzi, Thomas Lukasiewicz
ECOOP
2004
Springer
14 years 2 months ago
Modules with Interfaces for Dynamic Linking and Communication
Module systems are well known as a means for giving clear interfaces for the static linking of code. This paper shows how adding explicit interfaces to modules for 1) dynamic linki...
Yu David Liu, Scott F. Smith
ML
1998
ACM
101views Machine Learning» more  ML 1998»
13 years 8 months ago
Elevator Group Control Using Multiple Reinforcement Learning Agents
Recent algorithmic and theoretical advances in reinforcement learning (RL) have attracted widespread interest. RL algorithmshave appeared that approximatedynamic programming on an ...
Robert H. Crites, Andrew G. Barto
MTA
2011
184views Hardware» more  MTA 2011»
12 years 11 months ago
Real-time control of individual agents for crowd simulation
This paper presents a novel approach for individual agent’s motion simulation in real-time virtual environments. In our model, we focus on addressing two problems: 1) the control...
Yunbo Rao, Leiting Chen, Qihe Liu, Weiyao Lin, Yan...
CEC
2005
IEEE
13 years 10 months ago
Evolving autonomous agent control in the Xpilot environment
Abstract- Interactive combat games are useful as testbeds for learning systems employing evolutionary computation. Of particular value are games that can be modified to accommodate...
Gary B. Parker, Matt Parker, Steven D. Johnson