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UIST
2005
ACM
15 years 7 months ago
PlayAnywhere: a compact interactive tabletop projection-vision system
We introduce PlayAnywhere, a front-projected computer vision-based interactive table system which uses a new commercially available projection technology to obtain a compact, self...
Andrew D. Wilson
DIGRA
2005
Springer
15 years 7 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
DILS
2005
Springer
15 years 7 months ago
BioNavigation: Selecting Optimum Paths Through Biological Resources to Evaluate Ontological Navigational Queries
Publicly available biological resources form a complex maze of highly heterogeneous data sources, interconnected by navigational capabilities and applications. Although it offers ...
Zoé Lacroix, Kaushal Parekh, Maria-Esther V...
NIME
2005
Springer
104views Music» more  NIME 2005»
15 years 7 months ago
User Interface Comparison for Virtual Drums
An experimental study comparing different user interfaces for a virtual drum is reported. Virtual here means that the drum is not a physical object. 16 subjects played the drum on...
Teemu Mäki-Patola
PCM
2005
Springer
288views Multimedia» more  PCM 2005»
15 years 7 months ago
Adaptive Deinterlacing for Real-Time Applications
In general, motion compensated (MC) deinterlacing algorithms can outperform non-MC (NMC) ones. However, we often prefer to choose the latter due to the considerations of error prop...
Qian Huang, Wen Gao, Debin Zhao, Huifang Sun