We introduce PlayAnywhere, a front-projected computer vision-based interactive table system which uses a new commercially available projection technology to obtain a compact, self...
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
Publicly available biological resources form a complex maze of highly heterogeneous data sources, interconnected by navigational capabilities and applications. Although it offers ...
An experimental study comparing different user interfaces for a virtual drum is reported. Virtual here means that the drum is not a physical object. 16 subjects played the drum on...
In general, motion compensated (MC) deinterlacing algorithms can outperform non-MC (NMC) ones. However, we often prefer to choose the latter due to the considerations of error prop...