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» Decomposition of Multi-player Games
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AIIDE
2009
13 years 8 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
SAGT
2009
Springer
177views Game Theory» more  SAGT 2009»
14 years 2 months ago
Characterizing Incentive Compatibility for Convex Valuations
We study implementability in dominant strategies of social choice functions when sets of types are multi-dimensional and convex, sets of outcomes are arbitrary, valuations for outc...
André Berger, Rudolf Müller, Seyed Hos...
SIGECOM
2006
ACM
128views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Controlling a supply chain agent using value-based decomposition
We present and evaluate the design of Deep Maize, our entry in the 2005 Trading Agent Competition Supply Chain Management scenario. The central idea is to decompose the problem by...
Christopher Kiekintveld, Jason Miller, Patrick R. ...
AIIDE
2008
13 years 10 months ago
Adaptive Spatial Reasoning for Turn-based Strategy Games
The quality of AI opponents often leaves a lot to be desired, which poses many attractive challenges for AI researchers. In this respect, Turn-based Strategy (TBS) games are of pa...
Maurice H. J. Bergsma, Pieter Spronck
EVOW
2009
Springer
14 years 7 days ago
Evolving Teams of Cooperating Agents for Real-Time Strategy Game
We apply gene expression programing to evolve a player for a real-time strategy (RTS) video game. The paper describes the game, evolutionary encoding of strategies and the technica...
Pawel Lichocki, Krzysztof Krawiec, Wojciech Jaskow...