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IJRR
2007
75views more  IJRR 2007»
13 years 7 months ago
Surveillance Strategies for a Pursuer with Finite Sensor Range
This paper addresses the pursuit-evasion problem of maintaining surveillance by a pursuer of an evader in a world populated by polygonal obstacles. This requires the pursuer to pl...
Rafael Murrieta-Cid, Teja Muppirala, Alejandro Sar...
CGF
2011
12 years 11 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
GLOBECOM
2008
IEEE
14 years 2 months ago
A Low-Signalling Scheme for Distributed Resource Allocation in Multi-Cellular OFDMA Systems
—This paper considers distributed protocol design for joint sub-carrier, transmission scheduling and power management in uplink/downlink multi-cellular OFDMA wireless networks. T...
Pablo Soldati, Mikael Johansson
SI3D
2006
ACM
14 years 1 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
SIGMETRICS
2008
ACM
13 years 7 months ago
Joint rate-and-power allocation for multi-channel spectrum sharing networks
abstract, we propose a study on joint rate-and-power allocation problem for multi-channel spectrum sharing networks (SSNs). We formulate this cross-layer optimization problem as a...
Yuan Wu, Danny H. K. Tsang