This paper addresses the pursuit-evasion problem of maintaining surveillance by a pursuer of an evader in a world populated by polygonal obstacles. This requires the pursuer to pl...
Rafael Murrieta-Cid, Teja Muppirala, Alejandro Sar...
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
—This paper considers distributed protocol design for joint sub-carrier, transmission scheduling and power management in uplink/downlink multi-cellular OFDMA wireless networks. T...
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
abstract, we propose a study on joint rate-and-power allocation problem for multi-channel spectrum sharing networks (SSNs). We formulate this cross-layer optimization problem as a...