In this paper we present novel algorithms for computing scenes and within-scene structures in films. We begin by mapping insights from film-making rules and experimental results f...
Let F be a collection of n d-variate, possibly partially defined, functions, all algebraic of some constant maximum degree. We present a randomized algorithm that computes the vert...
The basic motivation behind this work is to tie together various computational complexity classes, whether over different domains such as the naturals or the reals, or whether def...
tail defines the level of abstraction used to implement the model's components. A highly detailed model will faithfully simulate all aspects of machine operation, whether or n...
Abstract. Recent human vision research [1] suggests modelling preattentive texture segmentation by taking a set of feature samples from a local region on each side of a hypothesize...