The paper describes the evolution of an Interdisciplinary Concurrent Design Methodology (ICDM) and the metrics used to compare four generations of wearable computer artifacts prod...
Asim Smailagic, Daniel P. Siewiorek, Drew Anderson...
There are many ways to define complexity in logic. In finite model theory, it is the complexity of describing properties, whereas in proof complexity it is the complexity of provin...
A method is presented to broaden implicit surface modeling. The implicit surfaces usually employed in computer graphics are two dimensional manifolds because they are defined by r...
In this paper we introduce a new method for computing the orientation for compound shapes. If the method is applied to single component shapes the computed orientation is consisten...
Abstract-- We define a framework for what we call potentialbased computing and show how it may be applied to actionmotion applications in general and dynamic games in particular. W...