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» Definition and modeling of process using object orientation
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UIST
2006
ACM
14 years 2 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
ECCV
2010
Springer
14 years 2 months ago
Gaussian-like Spatial Priors for Articulated Tracking
We present an analysis of the spatial covariance structure of an articulated motion prior in which joint angles have a known covariance structure. From this, a well-known, but ofte...
EDBT
2009
ACM
277views Database» more  EDBT 2009»
14 years 1 months ago
G-hash: towards fast kernel-based similarity search in large graph databases
Structured data including sets, sequences, trees and graphs, pose significant challenges to fundamental aspects of data management such as efficient storage, indexing, and simila...
Xiaohong Wang, Aaron M. Smalter, Jun Huan, Gerald ...
IJCV
1998
238views more  IJCV 1998»
13 years 8 months ago
Feature Detection with Automatic Scale Selection
The fact that objects in the world appear in different ways depending on the scale of observation has important implications if one aims at describing them. It shows that the not...
Tony Lindeberg
NECO
2011
13 years 3 months ago
Least Squares Estimation Without Priors or Supervision
Selection of an optimal estimator typically relies on either supervised training samples (pairs of measurements and their associated true values), or a prior probability model for...
Martin Raphan, Eero P. Simoncelli