Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
One of the most important problems in visual tracking is how to incrementally update the appearance model because the appearance of a target object can be easily changed with time...
In this paper, we propose a robust and efficient Lagrangian approach, which we call Delaunay Deformable Models, for modeling moving surfaces undergoing large deformations and topo...
Abstract. In this paper our purpose is to present some solutions to multiple object tracking in an image sequence with a real time constraint and a possible mobile camera. We propo...
This paper proposes a novel graph matching algorithm based on skeletons and applies it to shape recognition based on object silhouettes. The main idea is to match the critical poin...