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» Deformable Object Tracking Using the Boundary Element Method
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CGI
2004
IEEE
13 years 11 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
ICASSP
2011
IEEE
12 years 11 months ago
Rao-Blackwellized particle filter for Gaussian mixture models and application to visual tracking
One of the most important problems in visual tracking is how to incrementally update the appearance model because the appearance of a target object can be easily changed with time...
Jungho Kim, In-So Kweon
CVPR
2007
IEEE
14 years 9 months ago
Delaunay Deformable Models: Topology-Adaptive Meshes Based on the Restricted Delaunay Triangulation
In this paper, we propose a robust and efficient Lagrangian approach, which we call Delaunay Deformable Models, for modeling moving surfaces undergoing large deformations and topo...
Jean-Philippe Pons, Jean-Daniel Boissonnat
ICIAR
2004
Springer
14 years 23 days ago
Real Time Multiple Object Tracking Based on Active Contours
Abstract. In this paper our purpose is to present some solutions to multiple object tracking in an image sequence with a real time constraint and a possible mobile camera. We propo...
Sébastien Lefèvre, Nicole Vincent
ACCV
2009
Springer
14 years 2 months ago
Skeleton Graph Matching Based on Critical Points Using Path Similarity
This paper proposes a novel graph matching algorithm based on skeletons and applies it to shape recognition based on object silhouettes. The main idea is to match the critical poin...
Yao Xu, Bo Wang, Wenyu Liu, Xiang Bai