Current object class recognition systems typically target 2D bounding box localization, encouraged by benchmark data sets, such as Pascal VOC. While this seems suitable for the de...
Bojan Pepik, Michael Stark, Peter V. Gehler, Bernt...
This paper presents a novel landmark-based shape deformation method. This method effectively solves two problems inherent in landmark-based shape deformation: (a) identification o...
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
The automatic extraction and labeling of the rib centerlines is a useful yet challenging task in many clinical applications. In this paper, we propose a new approach integrating r...
Dijia Wu, David Liu, Zoltan Puskas, Chao Lu, Andre...
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...